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Sony Interactive Entertainment to Build an Inclusive Workforce; Women already Hold Several Leadership Positions

By: GWL Team | Thursday, 18 May 2023

Sony Interactive Entertainment (SIE), which recently stated that over a quarter of its leadership roles are being managed by women, has now committed to making an inclusive workforce.

Orit Ziv, SVP & Head of Global Human Resources mentioned in the company's blog post that, "commitment to inclusion and belonging for our workforce". Women's History Month was marked by SEI which shared, "an update on our commitment to support women in gaming".

SEI also updated their progress on February 28, 2022, building on their previous statement of staff gender statistics of the previous year. From the previous year's records, SEI has seen a good rise in the total percentage of women employees by 0.5 percent (25.3 percent to 25.8 percent). Women in higher positions, (senior director & above) has seen a rise of 2.6 percent (21.8 percent to 24.4 percent) whereas women in tech roles have risen to 0.6 percent.

SEI will continue to encourage inclusivity to support the future women leaders in the organization through initiatives that include mentorship programs, women's leadership development programs, sponsorship programs, and an internal VP+ Women Leadership Forum.

As a part of this initiative, the Women@PlayStation eNet hosted several online and offline events under their "#ThriveTogether Theme".

Orit states that they have made many initiatives and programs to boost female participation in leadership roles and speak about gender equality in the workplace and beyond. Still, there are many things left to do. For this, the company has made long-term Global Gender Goals to achieve them by the end of March 2026. The aim of this initiative includes having a 26.5 percent female headcount and an obwray26.5 percent female representation in leadership roles.

Even though over 48 percent of gamers of all age groups are women, the target of the workforce should increase. The availability of women's talent is still limited in the gaming and technology sectors.